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Erik Eidukas

Character TD

Saturday, January 24, 2009

comVal Face















I started working on comVal again after working in maya and doing some scripting for a few weeks. I finished the first skinning pass on the face. Next on the list is to set up the facial UI and make another skinning pass with corrective morphs.
Posted by ErikE at 10:24 PM
Labels: 3ds Max, comVal, rigging

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ErikE
I like rigging :)
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  • ►  2012 (1)
    • ►  January (1)
      • Recently I accepted a position at Insomniac Games!...
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      • comVal Face
      • Bone Extractor
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      • comVal update
      • comVal rig update
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      • Batch Exporter
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